AI Insights · Timothy · July 2022
Top 5 Space Games Performance in Hungary Q2 2022
The top 5 space games in Hungary during Q2 2022 showed varied trends in weekly downloads, revenue, and active users. Here’s a look at how each game performed.
During the second quarter of 2022, the top 5 space games in Hungary delivered diverse performance metrics in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting trends for each game on a unified platform.
Star Wars™: Galaxy of Heroes by Electronic Arts saw its weekly revenue peak at around $11.6K during the first week of May, before stabilizing between $4.6K and $7.7K for the rest of the quarter. Weekly downloads experienced a significant increase in early May, reaching nearly 1K, while weekly active users mostly fluctuated around 24K to 26K, ending the quarter with approximately 26.2K users.
Star Trek Fleet Command from Scopely, Inc. experienced a notable weekly revenue peak of $3K in early April. However, it saw a decline towards the end of the quarter, dropping to around $1K. Weekly downloads and active users remained relatively low throughout the quarter, with downloads peaking at 61 in mid-April and active users hitting a high of 183 in the same period.
Galaxy Attack: Space Shooter by RocketAds Ltd saw its weekly revenue fluctuate, peaking at $737 in early April and then stabilizing around $200 to $600 for the remainder of the quarter. The game maintained a steady increase in weekly downloads, reaching a peak of 1.2K at the end of May. Weekly active users consistently grew, peaking at 5.4K in late May.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. showed stable weekly revenue figures, averaging around $200 to $500. Downloads remained steady, peaking at 739 in mid-June. Active users hovered around 5.4K for most of the quarter, ending with approximately 5.2K users.
Infinite Galaxy by Hong Kong Ke Mo software Co., Limited displayed relatively stable weekly revenue, fluctuating between $200 and $300. Downloads saw a peak of 800 in mid-April but declined to just over 100 by the end of June. Active users also saw a decline from 1.3K at the beginning of the quarter to around 832 by the end.
For more detailed insights into the performance of these games, visit Sensor Tower.